LocalOut writes to buses that are local to the enclosing synth. The buses should have been defined by a LocalIn ugen. The channelsArray
must be the same number of channels as were declared in the LocalIn . These are like the global buses, but are more convenient if you want to implement a self contained effect that uses a feedback processing loop.
channelsArray |
An Array of channels or single output to write out. You cannot change the size of this once a SynthDef has been built. |
(
{
var source, local;
source = Decay.ar(Impulse.ar(0.3), 0.1) * WhiteNoise.ar(0.2);
local = LocalIn.ar(2) + [source, 0]; // read feedback, add to source
local = DelayN.ar(local, 0.2, 0.2); // delay sound
// reverse channels to give ping pong effect, apply decay factor
LocalOut.ar(local.reverse * 0.8);
local
}.play;
)
(
z = SynthDef("tank", { |out|
var local, in;
in = Mix.fill(12, {
Pan2.ar(
Decay2.ar(Dust.ar(0.05), 0.1, 0.5, 0.1)
* FSinOsc.ar(IRand(36,84).midicps).cubed.max(0),
Rand(-1,1))
});
in = in + Pan2.ar(Decay2.ar(Dust.ar(0.03), 0.04, 0.3) * BrownNoise.ar, 0);
4.do { in = AllpassN.ar(in, 0.03, {Rand(0.005,0.02)}.dup, 1); };
local = LocalIn.ar(2) * 0.98;
local = OnePole.ar(local, 0.5);
local = Rotate2.ar(local[0], local[1], 0.23);
local = AllpassN.ar(local, 0.05, {Rand(0.01,0.05)}.dup, 2);
local = DelayN.ar(local, 0.3, [0.19,0.26]);
local = AllpassN.ar(local, 0.05, {Rand(0.03,0.15)}.dup, 2);
local = LeakDC.ar(local);
local = local + in;
LocalOut.ar(local);
Out.ar(out, local);
}).play;
)
(
z = SynthDef("tape", { |out|
var local, in, amp;
in = SoundIn.ar([0, 1]);
amp = Amplitude.kr(Mix.ar(in));
in = in * (amp > 0.02); // noise gate
local = LocalIn.ar(2);
local = OnePole.ar(local, 0.4);
local = OnePole.ar(local, -0.08);
local = Rotate2.ar(local[0], local[1], 0.2);
local = DelayN.ar(local, 0.25, 0.25);
local = LeakDC.ar(local);
local = ((local + in) * 1.25).softclip;
LocalOut.ar(local);
Out.ar(out, local * 0.1);
}).play;
)
// Resonator, must subtract blockSize for correct tuning
(
{
var imp, local;
local = LocalIn.ar(1);
imp = Impulse.ar(1);
// for feedback
LocalOut.ar(DelayC.ar(imp + (local * 0.995), 1, 440.reciprocal - ControlRate.ir.reciprocal));
local
}.play;
{ SinOsc.ar(440, 0, 0.2) }.play; // compare pitch
)