A second order band pass filter.
in |
The input signal. |
freq |
Centre frequency in Hertz. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! |
rq |
The reciprocal of Q. Q is conventionally defined as freq / bandwidth, meaning rq = (bandwidth / freq). |
mul | |
add |
{ BPF.ar(Saw.ar(200,0.5), FSinOsc.kr(XLine.kr(0.7,300,20),0,3600,4000), 0.3) }.play;
{ BPF.ar(Saw.ar(200,0.5), MouseX.kr(100, 10000, 1), 0.3) }.play;
// BPF on control signals:
(
{ var vib = BPF.kr(PinkNoise.kr, MouseX.kr(1, 100, 1), 0.3) * 10;
SinOsc.ar(vib * 200 + 600) * 0.2 }.play;
)