Encode a two channel signal to two dimensional ambisonic B-format. This puts two channels at opposite poles of a 2D ambisonic field. This is one way to map a stereo sound onto a soundfield. It is equivalent to:
PanB2(inA, azimuth, gain) + PanB2(inB, azimuth + 1, gain)
inA |
Input signal A |
inB |
Input signal B. |
azimuth |
Position around the circle from -1 to +1. -1 is behind, -0.5 is left, 0 is forward, +0.5 is right, +1 is behind. |
gain |
Amplitude control. |
(
{
var w, x, y, p, q, a, b, c, d;
p = LFSaw.ar(200);
q = LFSaw.ar(301);
// B-format encode
#w, x, y = BiPanB2.ar(p, q, MouseX.kr(-1,1), 0.1);
// B-format decode to quad
#a, b, c, d = DecodeB2.ar(4, w, x, y);
[a, b, d, c] // reorder to my speaker arrangement: Lf Rf Lr Rr
}.play;
)