Plays back break point envelope contours (levels, times, shapes) given by demand ugens. The next values are called when the next node is reached.
level |
A demand UGen or any other UGen returning level values. If this ends, the
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dur |
A demand UGen or any other UGen returning time values. If this ends, the
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shape |
A demand UGen or any other UGen: the number given is the shape number according to Env. | ||||||||||||||
curve |
A demand UGen or any other UGen returning curve values. if shape is 5, this is the curve factor. The possible values are:
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gate |
If gate is x ≥ 1, the UGen runs. If gate is 0 > x > 1, the UGen is released at the next level (doneAction). If gate is x < 0, the UGen is sampled and held. | ||||||||||||||
reset |
If reset crosses from non-positive to positive, the UGen is reset at the next level. If it is > 1, it is reset immediately. | ||||||||||||||
levelScale |
demand ugen returning level scaling values | ||||||||||||||
levelBias |
demand ugen returning level offset values | ||||||||||||||
timeScale |
demand ugen returning time scaling values | ||||||||||||||
doneAction |
A doneAction that is evaluated when level or duration stream ends. See Done for more detail. |
// frequency envelope with random times
(
{
var freq;
freq = DemandEnvGen.ar(
Dseq([204, 400, 201, 502, 300, 200], inf),
Drand([1.01, 0.2, 0.1, 2], inf) * MouseY.kr(0.01, 3, 1),
7 // cubic interpolation
);
SinOsc.ar(freq * [1, 1.01]) * 0.1
}.play;
)
// frequency modulation
(
{
var freq, list;
list = { exprand(200, 1000.0) } ! 32;
freq = DemandEnvGen.ar(
{ Dseq(list.scramble, inf) } ! 2,
SampleDur.ir * MouseY.kr(1, 3000, 1),
5, // curve interpoaltion
MouseX.kr(-0.01, -4) // curve must be negative for fast interpol.
);
SinOsc.ar(freq) * 0.1
}.play;
)
// gate
// mouse x on right side of screen toggles gate
(
{
var freq;
freq = DemandEnvGen.kr(
Dwhite(300, 1000, inf).round(100),
0.1,
5, 0.3, // curve: 0.3
MouseX.kr > 0.5,
1
);
SinOsc.ar(freq * [1, 1.21]) * 0.1
}.play;
)
// sample and hold (0.5 > gate > 0)
// mouse x on right side of screen toggles gate
// mouse y scales frequency
(
{
var freq;
freq = DemandEnvGen.kr(
Dwhite(300, 1000, inf).round(100),
0.1,
5, 0.3,
MouseX.kr > 0.5 + 0.1
);
SinOsc.ar(freq * [1, 1.21]) * 0.1
}.play;
)
// gate
// mouse x on right side of screen toggles gate
// mouse button does soft reset
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([Dseries(400, 200, 5), 500, 800, 530, 4000, 900], 2),
Dseq([0.2, 0.1, 0.2, 0.3, 0.1], inf),
Dseq([1, 0, 0, 6, 1, 1, 0, 2], inf), // shapes
0,
MouseX.kr > 0.5, // gate
MouseButton.kr > 0.5, // reset
doneAction: Done.none
);
SinOsc.ar(freq * [1, 1.001]) * 0.1
}.play;
)
// gate
// mouse x on right side of screen toggles sample and hold
// mouse button does hard reset
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([Dseries(400, 200, 5), 500, 800, 530, 4000, 900], 2),
0.1,
3, 0,
MouseX.kr > 0.5 - 0.1, // gate: sample and hold
MouseButton.kr > 0.5 * 2, // hard reset
doneAction: Done.none
);
SinOsc.ar(freq * [1, 1.001]) * 0.1
}.play;
)
// short sequence with doneAction, linear
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([1300, 500, 800, 300, 400], 1),
0.2,
1,
doneAction: Done.freeSelf
);
SinOsc.ar(freq * [1, 1.01]) * 0.1
}.play;
)
// short sequence with doneAction, step
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([1300, 500, 800, 300, 400], 1),
0.2,
0,
doneAction: Done.freeSelf
);
SinOsc.ar(freq * [1, 1.01]) * 0.1
}.play;
)
// a linear ramp
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([300, 800], 1),
1,
1
);
SinOsc.ar(freq * [1, 1.01]) * 0.1
}.play;
)
// random gate: release. gate low level > 0.
// only end points are kept as release levels
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([500, 800], inf),
0.03,
1,0, // linear
ToggleFF.kr(Dust.kr(5)) + 0.1 // gate
);
SinOsc.ar(freq * [1, 1.01]) * 0.1
}.play;
)
// random gate: sample and hold. gate low level = 0.
(
{
var freq;
freq = DemandEnvGen.kr(
Dseq([500, 800, 600], inf),
0.03,
1,0, // linear
ToggleFF.kr(Dust.kr(5)), // gate
0 // reset
);
SinOsc.ar(freq * [1, 1.01]) * 0.1
}.play;
)
// lfnoise1
(
{
DemandEnvGen.ar(
Dwhite(-0.1, 0.1, inf),
SampleDur.ir * MouseY.kr(0.5, 20),
5,
-4
);
}.play;
)
// lfbrownnoise
(
{
DemandEnvGen.ar(
Dbrown(-0.1, 0.1, 0.1, inf),
SampleDur.ir * MouseY.kr(1, 100, 1)
);
}.play;
)
// hardsyncing a saw
(
{
DemandEnvGen.ar(
Dseq([Dseries(-0.1, 0.01, 20)], inf),
SampleDur.ir * MouseY.kr(1, 100, 1),
1, 0,
K2A.ar(1),
Impulse.ar(MouseX.kr(1, SampleRate.ir * MouseX.kr(0.002, 1, 1), 1), 0, 1.5)
)
}.scope;
)
// softsyncing a saw
(
{
DemandEnvGen.ar(
Dseq([Dseries(-0.1, 0.01, 20)], inf),
SampleDur.ir * MouseY.kr(1, 100, 1),
1, 0,
K2A.ar(1),
Impulse.ar(MouseX.kr(1, SampleRate.ir * MouseX.kr(0.002, 1, 1), 1)) + [0, 0.3]
)
}.scope;
)
// hardsyncing a saw, some random elements
(
{
DemandEnvGen.ar(
Dseq([Dseries(-0.1, 0.01, 20), Dseries(-0.1, 0.01, 20), Dwhite(-0.1, 0.1, 5)], inf),
SampleDur.ir * MouseY.kr(1, 100, 1),
3, 0,
1,
Impulse.ar(MouseX.kr(1, SampleRate.ir * MouseX.kr(0.002, 1, 1), 1), 0, 1.5)
)
}.scope;
)
// softsyncing a saw, some random elements
(
{
DemandEnvGen.ar(
Dseq([Dseries(-0.1, 0.01, 20), Dseries(-0.1, 0.01, 20), Dwhite(-0.1, 0.1, 5)], inf),
SampleDur.ir * MouseY.kr(1, 100, 1),
1, 0, // linear interpolation
1,
Impulse.ar(MouseX.kr(1, SampleRate.ir * MouseX.kr(0.002, 1, 1), 1))
)
}.scope;
)
// multichannel expansion
// mouse x on right side of screen toggles gate
// mouse y controls speed
(
{
var freq;
freq = DemandEnvGen.kr(
{ Dseq([300, 800, Drand([1000, 460, 300], 1), 400], inf) + 3.0.rand } ! 2,
MouseY.kr(0.001, 2, 1),
5, -4,
MouseX.kr > 0.5
);
SinOsc.ar(freq) * 0.1
}.play;
)