Like LFNoise1, it generates linearly interpolated random values at a rate given by the freq
argument, with two differences:
If you don't need very high or very low freqs, or use fixed freqs, LFNoise1 is more efficient.
freq |
Approximate rate at which to generate random values. |
mul |
Output will be multiplied by this value. |
add |
This value will be added to the output. |
// try wiggling mouse quickly;
// LFNoise frequently seems stuck, LFDNoise changes smoothly.
{ SinOsc.ar(LFNoise1.ar(MouseX.kr(0.1, 1000, 1), 200, 500), 0, 0.2) }.play
{ SinOsc.ar(LFDNoise1.ar(MouseX.kr(0.1, 1000, 1), 200, 500), 0, 0.2) }.play
// LFNoise quantizes time steps at high freqs, LFDNoise does not:
{ LFNoise1.ar(XLine.kr(2000, 20000, 8), 0.1) }.scope;
{ LFDNoise1.ar(XLine.kr(2000, 20000, 8), 0.1) }.scope;