Holds input signal value when triggered. Latch will output 0 until it receives its first trigger.
in |
The input signal. |
trig |
Trigger. Trigger can be any signal. A trigger happens when the signal changes from non-positive to positive. |
{ Blip.ar(Latch.ar(WhiteNoise.ar, Impulse.ar(9)) * 400 + 500, 4, 0.2) }.play;
The above is just meant as example. LFNoise0 is a faster way to generate random steps:
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{ Blip.ar(LFNoise0.kr(9, 400 ,500), 4, 0.2) }.play;