Returns the current sample rate of the server.
// compares a 441 Hz sine tone derived from sample rate (44100 * 0.01, left)
// with a 440 Hz tone (right), resulting in a 1 Hz beating
(
{
var freq;
freq = [ SampleRate.ir * 0.01, 440];
SinOsc.ar(freq, 0, 0.1)
}.play;
)