pattern |
a pattern or stream to be buffered. |
connected |
if true it will call the next stream value for each time next is called. if false it returns the last value. |
a = Pseq([1, 2, 3], inf);
b = StreamClutch(a);
6.do({ b.next.postln });
b.connected = false;
6.do({ b.next.postln });
//statistical clutch
a = Pseq([1, 2, 3], inf);
b = StreamClutch(a, { 0.5.coin });
12.do({ b.next.postln });
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s.boot;
//sound example:
(
var clutch, pat, decision;
decision = Pseq([Pn(true,10), Prand([true, false], 10)], inf).asStream;
pat = Pbind(\freq, Pseq([200, [300, 302], 400, 450], inf), \dur, 0.3);
clutch = StreamClutch(pat, decision);
clutch.asEventStreamPlayer.play;
)
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// independant stepping
(
var clutch, pat, decision;
pat = Pbind(\freq, Pseq([200, [300, 302], 400, 450], inf), \dur, 0.3);
b = StreamClutch(pat);
b.connected = false;
b.asEventStreamPlayer.play;
)
b.step;