Continuously play a longer soundfile from disk. This requires a buffer to be preloaded with one buffer size of sound.
numChannels |
number of channels |
bufnum |
buffer number NOTE: The Buffer's numFrames must be a power of two and is recommended to be at least 65536 -- preferably 131072 or 262144. Smaller buffer sizes mean more frequent disk access, which can cause glitches. |
rate |
controls the rate of playback. Values below 4 are probably fine, but the higher the value, the more disk activity there is, and the more likelihood there will be a problem. WARNING: the rate does have a practical limit. The following must be true: rate < Buffer's size / ( 2 * s.options.blockSize) e.g with typical default values, this will be 32768 / (2 * 64) = 256.
If the rate is too high, the UGen will not execute, posting a warning. |
loop |
If loop is set to 1, the soundfile will loop. |
sendID |
If a sendID is given, the UGen sends an OSC message with this ID and the frame index relative to the onset of the Synth each time it reloads the buffer: |
This UGen will set the 'done' flag when finished playing.
b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1);
x = { VDiskIn.ar(1, b, LFNoise2.kr(0.2).range(0.5, 2), 1, loop:1) }.play;
b.close;
// again
// note the like named instance method, but different arguments
b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0);
x.free; b.close; b.free;
// cue and play right away
(
SynthDef("help-VDiskin", { |out, bufnum = 0|
Out.ar(out, VDiskIn.ar(1, bufnum, MouseX.kr(0.5, 2.0)));
}).add;
)
(
x = Synth.basicNew("help-VDiskin");
m = { arg buf; x.addToHeadMsg(nil, [\bufnum, buf])};
b = Buffer.cueSoundFile(s,Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff",0,1, completionMessage: m);
)
x.free; b.close; b.free; // clean up
// sending back the file position.
// note:
// the ugen knows nothing of the loop (apply a modulo).
// if you load another file, you need to free the buffer and re-allocate it (see below)
b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1, bufferSize: 4096);
c = SoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").info;
x = { VDiskIn.ar(1, b, LFNoise2.kr(0.2).range(0.2, 0.9), 1, sendID: 14) }.play;
// register to receive this message
(
o = OSCFunc({ arg msg;
var sendID = msg[2];
var index = msg[3];
msg.postln;
"id: % pos: % frames (% sec)\n"
.postf(sendID, index % c.numFrames, (index % c.numFrames / c.sampleRate));
},'/diskin', s.addr)
);
b.close; b.free;
b.alloc; b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0); c = SoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").info;
x.free; b.close; b.free; o.free; // clean up eventually
The same example in OSC Messaging style, see Node Messaging
xxxxxxxxxx
// allocate a disk i/o buffer
s.sendMsg("/b_alloc", 0, 65536, 1);
// open an input file for this buffer, leave it open
s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 65536, 0, 1);
// create a diskin node
s.sendMsg("/s_new", "help-VDiskin", x = s.nextNodeID, 1, 1);
s.sendMsg("/b_close", 0); // close the file (very important!)
// again
// don't need to reallocate and Synth is still reading
s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 0, 0, 1);
s.sendMsg("/n_free", x); // stop reading
s.sendMsg("/b_close", 0); // close the file.
s.sendMsg("/b_free", 0); // frees the buffer