Simple delay line with cubic interpolation. See also DelayN which uses no interpolation, and DelayL which uses linear interpolation. Cubic interpolation is more computationally expensive than linear, but more accurate.
The term "delay" is often used in electronic music to refer to a delay line with feedback. If you are looking for that, try CombC.
in |
The input signal. |
maxdelaytime |
The maximum delay time in seconds. used to initialize the delay buffer size. |
delaytime |
Delay time in seconds. |
maxdelaytime
and delaytime
must be SampleDur.ir * 4
.(
// Dust randomly triggers Decay to create an exponential
// decay envelope for the WhiteNoise input source
{
z = Decay.ar(Dust.ar(1,0.5), 0.3, WhiteNoise.ar);
DelayC.ar(z, 0.2, 0.2, 1, z); // input is mixed with delay via the add input
}.play
)
(
// recursive application of delay.
{
z = Decay2.ar(Dust.ar(1, 0.5), 0.01, 0.1, Saw.ar(100 + [0, 1]));
5.do { |i| z = DelayC.ar(RLPF.ar(z, Rand(100, 3000), 0.03), 1, 1 / (2**i), 1, z * 0.5) };
z
}.play
)