Simple delay line with linear interpolation. See also DelayN which uses no interpolation, and DelayC which uses cubic interpolation. Cubic interpolation is more computationally expensive than linear, but more accurate.
The term "delay" is often used in electronic music to refer to a delay line with feedback. If you are looking for that, try CombL.
in |
The input signal. |
maxdelaytime |
The maximum delay time in seconds. used to initialize the delay buffer size. |
delaytime |
Delay time in seconds. |
mul |
Output will be multiplied by this value. |
add |
This value will be added to the output. |
(
// Dust randomly triggers Decay to create an exponential
// decay envelope for the WhiteNoise input source
{
z = Decay.ar(Dust.ar(1,0.5), 0.3, WhiteNoise.ar);
DelayL.ar(z, 0.2, 0.2, 1, z); // input is mixed with delay via the add input
}.play
)
(
// recursive application of delay.
{
z = Decay2.ar(Dust.ar(1, 0.5), 0.01, 0.1, Saw.ar(100 + [0, 1]));
5.do { |i| z = DelayL.ar(RLPF.ar(z, Rand(100, 3000), 0.03), 1, 1 / (2**i), 1, z * 0.5) };
z
}.play
)