Klank is a bank of fixed frequency resonators which can be used to simulate the resonant modes of an object. Each mode is given a ring time, which is the time for the mode to decay by 60 dB.
Klank is a bank of Ringz filters. Formlet is equivalent to Ringz.ar(... decay...) - Ring.ar(... attack...)
. Therefore, a more efficient way to make a bank of fixed-parameter Formlet filters is Klank(`decaySpecs, ...) - Klank.ar(`attackSpecs, ...)
or Klank.ar(`specs, ..., decayscale: decay) - Klank.ar(`specs, ..., decayscale: attack)
.
specificationsArrayRef |
A Ref to an Array of three Arrays:
All subarrays, if not nil, should have the same length. |
input |
The excitation input to the resonant filter bank. |
freqscale |
A scale factor multiplied by all frequencies at initialization time. |
freqoffset |
An offset added to all frequencies at initialization time. |
decayscale |
A scale factor multiplied by all ring times at initialization time. |
The parameters in specificationsArrayRef
can't be changed after it has been started. For a modulatable but less efficient version, see DynKlank.
Four resonators each at maximum amplitude of 1.0 and ring times of 1 second, different exciters and no scaling:
{ Klank.ar(`[[800, 1071, 1153, 1723], nil, [1, 1, 1, 1]], Impulse.ar(2, 0, 0.1)) }.play;
{ Klank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], Dust.ar(8, 0.1)) }.play;
{ Klank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar(0.007)) }.play;
{ Klank.ar(`[[200, 671, 1153, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar([0.007, 0.007])) }.play;
Three resonators at maximum amplitude of 1.0, random frequency and ring times. Excited by two pulses at 2 and 2.5 Hz:
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(
play({
Klank.ar(`[
Array.rand(12, 800.0, 4000.0), // frequencies
nil, // amplitudes (default to 1.0)
Array.rand(12, 0.1, 2) // ring times
], Decay.ar(Impulse.ar(4), 0.03, ClipNoise.ar(0.01)))
})
)
Multichannel Expansion via an array of specs (note the ` before the opening bracket of the parameter array!):
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(
{
Klank.ar([ // the multichannel-expansion
`[[500, 1078, 1201.5, 1723], nil, [1, 1, 0.5, 0.3]], // left channel
`[[700, 1071, 1053, 1723], nil, [1, 1, 1, 1]] // right channel
], Impulse.ar([1.5, 1.875], 0, 0.1))
}.play
);
// expanding specs within the parameter array
{ Klank.ar(`[[[800, 6000], 1071, [1153, 8000], 1723], nil, [1, 1, 1, 1]], Impulse.ar([2, 3], 0, 0.1)) }.play;
A SynthDef that generates 4 partials used in different configurations:
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(
SynthDef(\help_Klank, { arg out=0, i_freq;
var klank, n, harm, amp, ring;
// harmonics
harm = \harm.ir(Array.series(4, 1, 1).postln);
// amplitudes
amp = \amp.ir(Array.fill(4, 0.05));
// ring times
ring = \ring.ir(Array.fill(4, 1));
klank = Klank.ar(`[harm, amp, ring], {ClipNoise.ar(0.003)}.dup, i_freq);
Out.ar(out, klank);
}).add;
)
// nothing special yet, just using the default set of harmonics.
a = Synth(\help_Klank, [\i_freq, 300]);
b = Synth(\help_Klank, [\i_freq, 400]);
c = Synth(\help_Klank, [\i_freq, 533.33]);
d = Synth(\help_Klank, [\i_freq, 711.11]);
a.free;
b.free;
c.free;
d.free;
a = Synth(\help_Klank, [\i_freq, 500, \harm, [4, 1, 3, 5, 7]]);
a.free;
// set geometric series harmonics
a = Synth(\help_Klank, [\i_freq, 500, \harm,Array.geom(4, 1, 1.61)]);
a.free;
// set harmonics, ring times and amplitudes
(
a = Synth(\help_Klank, [
\i_freq, 500,
\harm, [4, 1, 3, 5, 7],
\ring, Array.fill(4, 0.1), // set shorter ring time
\amp, Array.fill(4, 0.2) // set louder amps
])
);
Advanced examples:
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// -- overlap texture
(
SynthDef("help-KlankOverlapTexture",
{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], atk = 5, sus = 8, rel = 5, pan = 0|
var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction: Done.freeSelf);
var i = Decay.ar(Impulse.ar(Rand(0.8, 2.2)), 0.03, ClipNoise.ar(0.01));
var z = Klank.ar(
`[freqs, nil, rings], // specs
i // input
);
Out.ar(out, Pan2.ar(z*e, pan));
}).add;
r = Routine{
var sustain = 8, transition = 3, overlap = 4;
var period = transition * 2 + sustain / overlap;
0.5.wait; // wait for the synthdef to be sent to the server
inf.do{
Synth("help-KlankOverlapTexture", [
\atk, transition,
\sus, sustain,
\rel, transition,
\pan, 1.0.rand2,
\freqs, {200.0.rrand(4000)}.dup(12),
\rings, {0.1.rrand(2)}.dup(12)
]);
period.wait;
}
};
r.play;
)
r.stop; // stop spawning new synths
// -- frequency and decay scaling
(
SynthDef("help-KlankScaling", {|out = 0, freq = 0, rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], pan = 0|
var e = EnvGen.kr(Env(#[1, 1, 0], #[0.4, 0.01]), doneAction: Done.freeSelf);
var i = Decay.ar(Impulse.ar(0), 0.03, ClipNoise.ar(0.01));
var z = Klank.ar(
`[(1..12), nil, rings], // specs (partials, amplitudes, ringtimes)
i, // input
freq, // scale to this frequency
0, // frequency offset
MouseX.kr(0.2, 3) // scale decay times
);
Out.ar(out, Pan2.ar(z*e, pan));
}).add;
r = Routine{
var sustain = 8, transition = 3;
var mode = #[0, 2, 4, 5, 7, 9, 11, 12, 14, 16, 17, 19, 21, 23, 24];
0.5.wait; // wait for the synthdef to be sent to the server
inf.do{|i|
Synth("help-KlankScaling", [
\freq, (72 + (mode @@ i)).midicps,
\rings, {0.1.rrand(2)}.dup(12)
]);
0.2.wait;
}
};
r.play;
)
r.stop;
// -- overlap texture 2
(
SynthDef("help-KlankOverlapTexture2",
{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], atk = 5, sus = 8, rel = 5, pan = 0|
var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction: Done.freeSelf);
var i = BrownNoise.ar(0.0012);
var z = Klank.ar(
`[freqs, nil, rings], // specs
i // input
);
Out.ar(out, Pan2.ar(z*e, pan));
}).add;
r = Routine{
var sustain = 6, transition = 4, overlap = 5;
var period = transition*2+sustain/overlap;
0.5.wait; // wait for the synthdef to be sent to the server
inf.do {
Synth("help-KlankOverlapTexture2", [
\atk, transition,
\sus, sustain,
\rel, transition,
\pan, 1.0.rand2,
\freqs, {6000.0.linrand+80}.dup(12),
\rings, {0.1.rrand(3)}.dup(12)
]);
period.wait;
}
};
r.play;
)
r.stop;
// -- overlap texture 3
(
SynthDef("help-KlankOverlapTexture3",
{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], pan = 0|
var e = EnvGen.kr(Env(#[1, 1, 0], #[18, 3]), doneAction: Done.freeSelf);
var i = Decay.ar(Impulse.ar(Rand(0.2, 0.6)), 0.8, ClipNoise.ar(0.001));
var z = Klank.ar(
`[freqs, 2, rings], // specs
i // input
);
Out.ar(out, Pan2.ar(z*e, pan));
}).add;
r = Routine{
0.5.wait; // wait for the synthdef to be sent to the server
inf.do {
Synth("help-KlankOverlapTexture3", [
\pan, 1.0.rand2,
\freqs, {12000.0.linrand+80}.dup(12),
\rings, {3.rrand(10)}.dup(12)
]);
3.wait;
}
};
r.play;
)
r.stop;