PathName is a utility class for manipulating file names and paths. It expects a path to a file, and lets you access parts of that file path.
path |
a String which likely contains one or more / as typical for folder separation. ~ will be converted to your fully addressed home directory, as per String: -standardizePath. PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); |
Get or set the global temp directory as a String. This is used by Buffer, etc. By default this is "/tmp/" for Linux and macOS, and "/WINDOWS/TEMP/" for Windows.
returns just the name of the file itself; i.e. everything after the last slash in the full path.
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(
var myPath;
myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.fileName.postln;
)
returns the name of the file itself without the file extension.
returns the file extension, i.e. everything after the last full-stop in the -fileName.
returns the full path up to the file name itself; i.e. everything up to and including the last slash. This is handy e.g. for storing several files in the same folder.
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(
var myPath;
myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.pathOnly.postln;
)
you MUST have correctly initialized the scroot classvar for this to know what it is relative to !
returns only the name of the folder that the file is in; i.e. everything in between the last but one and the last slash.
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(
var myPath;
myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.folderName.postln;
)
returns the full path name that PathName contains.
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(
var myPath;
myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.fullPath.postln;
)
returns a list of all the files+folders inside the folder represented by this path.
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(
var myPath;
myPath = PathName.new("./");
myPath.entries.postln;
)
returns a list of all the files in the folder represented by this path.
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(
var myPath;
myPath = PathName.new("./");
myPath.files.postln;
)
returns a list of all the subfolders of the folder represented by this path.
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(
var myPath;
myPath = PathName.new("./");
myPath.folders.postln;
)
returns a Boolean indicating whether or not the path represents a file (not a folder).
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(
var myPath;
myPath = PathName.new("./");
myPath.isFile.postln;
)
returns a Boolean indicating whether or not the path represents a folder (not a file).
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(
var myPath;
myPath = PathName.new("./");
myPath.isFolder.postln;
)
Iterates over all files found in the pathname, including ones in subfolders.
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(
var myPath;
myPath = PathName.new("./");
myPath.filesDo{|afile| afile.postln};
)
returns a list of all the folder names contained in the pathname itself.
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(
var myPath;
myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.allFolders.postln;
)
if path is an absolute path, returns the disk name; else a blank string.
(
var myPath;
myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.diskName.postln;
)
( // note the / at the start
var myPath;
myPath = PathName.new("/MyDisk/SC 2.2.8 f/Sounds/FunkyChicken");
myPath.diskName.postln;
)
Path concatenation operator - useful for avoiding doubling-up slashes unnecessarily.
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(PathName("/somewhere") +/+ PathName("over/the/rainbow")).postln;
(PathName("/somewhere") +/+ PathName("/over/the/rainbow")).postln;
returns a number at the end of PathName. Returns zero if there is no number.
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PathName("floating1").endNumber.postln;
PathName("floating").endNumber.postln;
returns -fullPath without any numbers at the end.
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PathName("floating1").noEndNumbers.postln;
PathName("floating").noEndNumbers.postln;
generates a sensible next name for a file by incrementing a number at the end of PathName, or by adding one if there is none. This is useful for recording files with consecutive names, and e.g. to generate a new filename when you don't want to overwrite an existing file with the current name.
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PathName("floating34").nextName.postln;
PathName("floating").nextName.postln;
PathName("floating12_3A4X_56.7").nextName.postln;
Here is an example that uses many instance methods. Just pick any file to see all the parts of its path.
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(
FileDialog.new(
{ arg ok, path;
var myPathName;
if (ok,
{
myPathName = PathName.new(path);
"New PathName object: ".postc;
myPathName.postln;
"fileName only: ".postc;
myPathName.fileName.postln;
"path up to file only: ".postc;
myPathName.pathOnly.postln;
"folder Name: ".postc;
myPathName.folderName.postln;
}
)
}
)
)
Choose a soundfile to put into the library, using its foldername and filename.
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(
FileDialog.new(
{ arg ok, path;
var myPathName, myFile;
if (ok,
{
myPathName = PathName.new(path);
// read your file from disk, e.g. a soundFile/
myFile = SoundFile.new;
if (myFile.openRead(path),
{
Library.put(
[ myPathName.folderName.asSymbol, myPathName.fileName.asSymbol ],
myFile);
("Check Library.global" + myPathName.folderName + "please.").postln;
},
{ ("Could not read soundfile" + path ++ ".").postln; }
);
myFile.close;
}
)
}
)
)
Save three tables in the same folder. Note: The file name chosen in the dialog is ignored! The files are always named table1, table2, table3.
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(
var table1, table2, table3;
table1 = Wavetable.sineFill(1024, [1,2,3]);
table2 = Signal.newClear.asWavetable;
table3 = Wavetable.sineFill(1024, Array.rand(64, 0.0, 1.0));
FileDialog.new(
{ arg ok, path;
var myPathName, myPathOnly;
if (ok,
{
myPathName = PathName.new(path);
myPathOnly = myPathName.pathOnly;
("writing files tables1-3 to"+myPathOnly).postln;
table1.write(myPathOnly ++ "table1");
table2.write(myPathOnly ++ "table2");
table3.write(myPathOnly ++ "table3");
}
)
}
)
)