Each trigger increments a counter which is output as a signal.
trig |
Trigger. Trigger can be any signal. A trigger happens when the signal changes from non-positive to positive. |
reset |
Resets the counter to zero when triggered. |
SynthDef("help-PulseCount",{ arg out=0;
Out.ar(out,
SinOsc.ar(
PulseCount.ar(Impulse.ar(10), Impulse.ar(0.4)) * 200,
0, 0.05
)
)
}).play;