The B equalization suite is based on the Second Order Section (SOS) biquad UGen.
in |
input signal to be processed. |
freq |
center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! |
bw |
the bandwidth in octaves between -3 dB frequencies. |
mul | |
add |
s.boot;
(
z = {
BBandStop.ar(
SoundIn.ar([0,1]),
MouseX.kr(20, 20000, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.5); // mul
}.play)
z.release;
(
z = {
BBandStop.ar(
WhiteNoise.ar ! 2,
MouseX.kr(20, 20000, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.1); // mul
}.play)
z.release;
(
z = { // drill...
BBandStop.ar(
SinOsc.ar(1000) ! 2,
MouseX.kr(800, 1200, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.1); // mul
}.play)
z.release;
(
z = { // nada
BBandStop.ar(
SinOsc.ar(1000) ! 2,
1000,
MouseY.kr(0.0, 10.0, \linear), // bw
0.5); // mul
}.play)
z.release;