The B equalization suite is based on the Second Order Section (SOS) biquad UGen.
in |
input signal to be processed. |
freq |
center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! |
rq |
the reciprocal of Q. bandwidth / cutoffFreq. |
db |
boost/cut the center frequency (in dBs). |
mul | |
add |
s.boot;
(
z = { // toy with boost/cut
BPeakEQ.ar(
SoundIn.ar([0,1]),
MouseX.kr(20, 20000, \exponential),
0.8, // rq
MouseY.kr(12.0, -12.0, \linear),
0.5); // mul
}.play)
z.release;
(
z = { // toy with rq
BPeakEQ.ar(
SoundIn.ar([0,1]),
MouseX.kr(20, 20000, \exponential),
MouseY.kr(10, 0.4, \linear), // rq
6, // boost/cut - +6dB
0.5); // mul
}.play)
z.release;