The B equalization suite is based on the Second Order Section (SOS) biquad UGen.
in |
input signal to be processed. |
freq |
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! center frequency. |
rs |
the reciprocal of S. Shell boost/cut slope. When S = 1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency. The shelf slope, in dB/octave, remains proportional to S for all other values for a fixed |
db |
gain. boost/cut the center frequency in dBs. |
mul | |
add |
s.boot;
(
z = { // toy around with boost/cut
BHiShelf.ar(
SoundIn.ar([0,1]),
MouseX.kr(2200, 18000, \exponential),
1.0, // rs
MouseY.kr(18.0, -18.0, \linear),
0.5); // mul
}.play)
z.release;
(
z = { // toy around with rs
BHiShelf.ar(
SoundIn.ar([0,1]),
MouseX.kr(2200, 18000, \exponential),
MouseY.kr(0.1, 1.0, \linear), // rs
6, // db
0.5); // mul
}.play)
z.release;