The B equalization suite is based on the Second Order Section (SOS) biquad UGen.
in |
input signal to be processed. |
freq |
center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! |
rs |
the reciprocal of S. Shell boost/cut slope. When S = 1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency. The shelf slope, in dB/octave, remains proportional to S for all other values for a fixed |
db |
gain. boost/cut the center frequency in dBs. |
mul | |
add |
s.boot;
(
z = { // toy around with boost/cut
BLowShelf.ar(
SoundIn.ar([0,1]),
MouseX.kr(40, 6000, \exponential),
1.0, // rs
MouseY.kr(24.0, -24.0, \linear),
0.5); // mul
}.play)
z.release;
(
z = { // toy around with rs
BLowShelf.ar(
SoundIn.ar([0,1]),
MouseX.kr(20, 6000, \exponential),
MouseY.kr(0.1, 1.0, \linear), // rs
6,
0.5); // mul
}.play)
z.release;